
Working with Multichannel Image Formats.Identifying Render Passes and Blending Modes.
Chapter Tutorial: Creating Particle Rain. Creating Sparks with CC Particle Systems II. Creating Dust Puffs with Particle Playground. Chapter 6: Creating Particle Simulations. Chapter Tutorial: Rendering Reflections with Ray-Traced 3D. Importing Cameras, Lights, and Geometry. Arranging 2D Layers as Visual Effects Cards. Casts Shadows, Accepts Shadows, and Accepts Lights. Specular Shininess, Specular Intensity, and Metal. Chapter 5: Working with the 3D Environment. Chapter Tutorial: Planar Motion Tracking. Motion Tracking Masks and Facial Tracking. Introduction to The Foundry’s CameraTracker. Transform Tracking with Rotation and Scale. Selecting Features and Fine-Tuning Motion Paths. Working with Additional Transform Properties. Chapter 4: Transforming and Motion Tracking.
Chapter Tutorial: Keying a Difficult Green Screen, Part 2.Chapter 3: Masking, Rotoscoping, and Basic Keyframing.Chapter Tutorial: Keying a Difficult Green Screen, Part 1.Screen Despot Black and Screen Despot White.Clip Rollback, Screen Shrink/Grow, and Screen Softness.Applying Additional Keylight Properties.Generating Alpha with Chroma Key Techniques.Chapter 2: Generating Alpha with Keyers and Mattes.Altering the Frame Rate with Time Effects.Time Warping with RE:Vision Effects Twixtor.Previewing and Converting Different Color Spaces.Chapter 1: Selecting Color Spaces, Resolutions, and Frame Rates.Introduction by Lee Lanier Compositing Visual Effects in After Effects